Screenshot
Introduction
VenusBlood HOLLOW International plunges players into a war-torn fantasy world where the holy land of Helvetia has fallen under demonic rule. After the goddess Elnath’s defeat, four Dark Lords now dominate humanity, harvesting human souls to fuel their armies with Tactica crystals. When Empress Karvia plots to seize total control, her rivals unite against her—setting the stage for a strategic conflict where her elite task force, Black Arme Vapula, led by war hero Leonhardt Arknoah, becomes the key to victory.
1. Centuries after the demons overran Helvetia, the realm is fractured under four feuding Dark Lords, each governing with distinct philosophies—from Karvia’s ambitious expansionism to the conservative rule of her adversaries.
2. Empress Karvia’s secret weapon, the Black Arme Vapula, embodies her tactical genius; its commander Leonhardt Arknoah must navigate betrayals and battlefield chaos to secure her dominance.
3. A dynamic "Faction Morality" system tracks alliances and decisions, unlocking unique story branches where players can purify corrupted zones or deepen demonic influence, altering key characters’ loyalties.
1. Players lead the Black Arme Vapula in grid-based battles, deploying over 150 unique units across diverse classes—from soul-harvesting mages to mechanized knights—each modifiable with Tactica-enhanced gear.
2. The "Tactica Economy" requires strategic soul-resource management: harvesting human souls fuels weapon upgrades and base expansions, but over-exploitation triggers rebellions or divine interventions.
3. Territory control on a dynamic campaign map enables diplomacy, espionage, or direct assaults against rival Dark Lords, with each conquered region offering unique bonuses and narrative events.
1. Leonhardt Arknoah’s personal journey challenges his loyalty to Karvia, as interactions with captive goddess Elnath or defecting generals reveal paths to redemption or utter corruption.
2. The four Dark Lords—including the cunning Karvia and her staunchest opponent, the frost-themed Lord Ishtar—possess fully voiced story arcs that react to player decisions, fostering empathy or rivalry.
3. Supporting characters like the soul-weaver Lilia and the rogue demon Valcus offer optional questlines, with outcomes that grant powerful battlefield synergies or devastating betrayals.
1. The "Soul Resonance" system allows units to merge abilities mid-battle, creating hybrid classes like a Tactica-infused paladin or a soul-devouring assassin, with combos varying based on moral alignment.
2. Players can pursue a "Goddess Restoration" route by sparing enemies and purifying Tactica, leading to a secret ending where Elnath reclaims Helvetia—or a "Total Corruption" climax where Karvia becomes an absolute tyrant.
3. Endgame content includes a "Chaos Ladder" mode, pitting optimized armies against ascended versions of the Dark Lords, with leaderboards and exclusive gear for high-difficulty clears.
Epic Narrative and World-Building
The game unfolds in a richly crafted dark fantasy universe, blending political intrigue with mythological warfare.1. Centuries after the demons overran Helvetia, the realm is fractured under four feuding Dark Lords, each governing with distinct philosophies—from Karvia’s ambitious expansionism to the conservative rule of her adversaries.
2. Empress Karvia’s secret weapon, the Black Arme Vapula, embodies her tactical genius; its commander Leonhardt Arknoah must navigate betrayals and battlefield chaos to secure her dominance.
3. A dynamic "Faction Morality" system tracks alliances and decisions, unlocking unique story branches where players can purify corrupted zones or deepen demonic influence, altering key characters’ loyalties.
Strategic Gameplay and Army Customization
This title combines large-scale tactical combat with deep unit management, emphasizing player agency in both war and resource allocation.1. Players lead the Black Arme Vapula in grid-based battles, deploying over 150 unique units across diverse classes—from soul-harvesting mages to mechanized knights—each modifiable with Tactica-enhanced gear.
2. The "Tactica Economy" requires strategic soul-resource management: harvesting human souls fuels weapon upgrades and base expansions, but over-exploitation triggers rebellions or divine interventions.
3. Territory control on a dynamic campaign map enables diplomacy, espionage, or direct assaults against rival Dark Lords, with each conquered region offering unique bonuses and narrative events.
Compelling Characters and Faction Dynamics
Central to the experience are the complex relationships between commanders, goddesses, and demons, driven by player choices.1. Leonhardt Arknoah’s personal journey challenges his loyalty to Karvia, as interactions with captive goddess Elnath or defecting generals reveal paths to redemption or utter corruption.
2. The four Dark Lords—including the cunning Karvia and her staunchest opponent, the frost-themed Lord Ishtar—possess fully voiced story arcs that react to player decisions, fostering empathy or rivalry.
3. Supporting characters like the soul-weaver Lilia and the rogue demon Valcus offer optional questlines, with outcomes that grant powerful battlefield synergies or devastating betrayals.
Unique Features and Replayability
VenusBlood HOLLOW International distinguishes itself with mechanics that reward multiple playthroughs and adaptive strategies.1. The "Soul Resonance" system allows units to merge abilities mid-battle, creating hybrid classes like a Tactica-infused paladin or a soul-devouring assassin, with combos varying based on moral alignment.
2. Players can pursue a "Goddess Restoration" route by sparing enemies and purifying Tactica, leading to a secret ending where Elnath reclaims Helvetia—or a "Total Corruption" climax where Karvia becomes an absolute tyrant.
3. Endgame content includes a "Chaos Ladder" mode, pitting optimized armies against ascended versions of the Dark Lords, with leaderboards and exclusive gear for high-difficulty clears.
v1.07
・Fixed a bug where the skill 'Group Heal' was not functioning properly.
・Fixed a bug where the skill 'Group Heal' was not functioning properly.
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