Draxoby
Draxoby makes the kind of R18 RPGs that feel like someone hit "record" on a chaotic D&D night and then polished it into a game—bawdy, affectionate, and happily unserious about itself. His work leans on College-of-Valor bard energy: party banter, treasure hunts, co-op vibes with characters like Lucy who clearly started as an inside joke, and a month-long dev pace that keeps things short, sweet, and replayably dumb in the best way. Don't come for lore density; come for heart, dice-luck chaos, and scenes that know exactly why you booted the launcher.