Screenshot
Introduction
Being a DIK is a narrative-driven life simulation where players confront the gritty reality of college life through the eyes of a low-income student navigating the treacherous world of elitist fraternities. Set at Burgmeister & Royce University, the game blends moral dilemmas, addictive choices, and consequences that reshape your future—both personally and socially.
2. Fraternity Politics: Choose alliances within D.I.K.’s power-hungry ranks, where loyalty and betrayal dictate your rise—or ruin—in its clandestine hierarchy.
3. Moral Crossroads: Every decision—from participating in hedonistic parties to resisting drug-laced deals—impacts relationships and unlocks hidden story paths.
2. Addiction & Consequences: Experiment with alcohol and substances to unlock short-term perks but risk long-term health, academic failure, or strained relationships.
3. Social Currency: Manage your reputation through parties, secret missions, and academic performance, influencing who trusts you—and who sabotages you.
2. Romantic & Toxic Bonds: Nurture your summer romance or let it crumble as you’re tempted by new relationships—each with unique emotional stakes.
3. Multiple Endings: Escape the cycle of excess to rebuild your life, or succumb to corruption, leaving your father and love to mourn a life unfulfilled.
Deeply Personal Storytelling
1. Familial Tensions: Balance loyalty to your widowed father and your first love with the allure of Delta Iota Kappa’s promises of belonging.2. Fraternity Politics: Choose alliances within D.I.K.’s power-hungry ranks, where loyalty and betrayal dictate your rise—or ruin—in its clandestine hierarchy.
3. Moral Crossroads: Every decision—from participating in hedonistic parties to resisting drug-laced deals—impacts relationships and unlocks hidden story paths.
Immersive College Life Simulation
1. Authentic Environments: Explore meticulously detailed campus locales, from opulent frat houses to dimly lit off-campus apartments, each packed with dynamic interactions.2. Addiction & Consequences: Experiment with alcohol and substances to unlock short-term perks but risk long-term health, academic failure, or strained relationships.
3. Social Currency: Manage your reputation through parties, secret missions, and academic performance, influencing who trusts you—and who sabotages you.
Ethical Gameplay Mechanics
1. Dynamic Narratives: Your choices ripple across the story, determining whether you ascend as a DIK leader or abandon the brotherhood to reclaim lost values.2. Romantic & Toxic Bonds: Nurture your summer romance or let it crumble as you’re tempted by new relationships—each with unique emotional stakes.
3. Multiple Endings: Escape the cycle of excess to rebuild your life, or succumb to corruption, leaving your father and love to mourn a life unfulfilled.
-- Changelog v0.11.1 --
- Improved the display of text in the Party Planner section of the Stats app.
- Fixed a bug that caused the happiness from the Guess who competition not to count in a particular combination of choices.
- Fixed a bug that caused the Math scene on Josy and Maya's branch not to play as intended if you didn't get the contracts in episode 10.
- Fixed a bug that happened if you chose to leave the party, then ended up staying because of a choice with Zoey.
- Fixed a bug that happened when calling Magnar during a free roam event at a certain spot.
- Fixed a bug that caused MC to send a text to Jill after declining Philip's offer.
- Improved the text alignment in the Stats app.
- Fixed an issue with a special render that couldn't be clicked during the party free roam event.
- Fixed a bug with a missing render during the party free roam event in Rusty's room.
- Fixed a bug where the magnetic stirrer sound would keep playing if the science experiment ended while hearing it.
- Fixed an issue with the party cutscene animation that happened if the persistent file got bugged.
- Fixed a bug that caused the Mixed render gallery to crash unless you restarted the game once.
- Fixed a bug that happened when you visited Madame Rose before sending an optional text message in the final free roam event.
- Corrected typos
- Improved the display of text in the Party Planner section of the Stats app.
- Fixed a bug that caused the happiness from the Guess who competition not to count in a particular combination of choices.
- Fixed a bug that caused the Math scene on Josy and Maya's branch not to play as intended if you didn't get the contracts in episode 10.
- Fixed a bug that happened if you chose to leave the party, then ended up staying because of a choice with Zoey.
- Fixed a bug that happened when calling Magnar during a free roam event at a certain spot.
- Fixed a bug that caused MC to send a text to Jill after declining Philip's offer.
- Improved the text alignment in the Stats app.
- Fixed an issue with a special render that couldn't be clicked during the party free roam event.
- Fixed a bug with a missing render during the party free roam event in Rusty's room.
- Fixed a bug where the magnetic stirrer sound would keep playing if the science experiment ended while hearing it.
- Fixed an issue with the party cutscene animation that happened if the persistent file got bugged.
- Fixed a bug that caused the Mixed render gallery to crash unless you restarted the game once.
- Fixed a bug that happened when you visited Madame Rose before sending an optional text message in the final free roam event.
- Corrected typos
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